Out of stock
In Mindbug, you summon hybrid creatures and send them to battle against your opponent – but when you summon a creature, the opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.
Cards in Mindbug represent weird creatures that all come with unique and powerful abilities such as a Compost Dragon, a Snail Hydra, or a Kangasaurus Rex. Each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. In addition, every player receives two Mindbug cards that can be used to mind control an opposing creature when it is played. This innovative Mindbug mechanism is the core of the game and leads to a unique decision-making process that makes Mindbug feel utterly different from any other card game.
Playing a card doesn't require any resources in Mindbug. As a result, the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. Since there is also no deck-building, you can start playing right away from a single deck. There is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. In the end, it all comes down to your own decisions, making the game extremely fair and competitive at the same time.
48 x creature cards
4 x mindbug cards
1 x rulebook
34 new cards, of which:
12 new creatures, 2 of each of these
6 promo cards
4 mindbug cards and therefore the possibility to play with 4 players
Our variant is the Pioneer-variant.
Dive into the rules right here:
Mindbug – Rules
Even if Mindbug isn’t a game that I love, it’s a design that I admire. It’s Magic on steroids and unambiguously fantastic at being what it wants to be. If you’re the kind of person who likes games that are sharper than Oscar Wilde using a Ginsu knife on an old chunk of Asiago, you’d be hard-pressed to do better than Mindbug. – Meeple Mountain (link)
Gameplay therefore is simple and it’s swift – our Board’s Eye View plays mostly took around 15 minutes per game. Hand management is all important but the interesting dynamic at work here is the fact that you are only ever going to have 10 cards in a game, two of which can be seized by the other player (and vice versa). Even when you’ve learned all the cards in the Mindbug deck, you won’t know specifically which ones are actually in play in this game (you only ever play with less than half the cards). – Board’s Eye View (link)
Weight: 1 kg.