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Small Railroad Empires

In Small Railroad Empires you will be building railroads, buying and sending trains filled with goods to the cities, obtain achivements and become the most prestigious railway empire.

You play as the owner of one of the new train companies that strives to build a huge infrastructure that can connect the thriving industries in the countryside with the bubbling cities - and last but not least, make a lot of money along the way.

In Small Railroad Empires you will be building railroads, buying and sending trains filled with goods to the cities, obtain achivements and become the most prestigious railway empire.

You play as the owner of one of the new train companies that strives to build a huge infrastructure that can connect the thriving industries in the countryside with the bubbling cities - and last but not least, make a lot of money along the way.

Player count
1-4
Gametime
30-90 min.
Age
+13

Player count
1-4

Gametime
30-90 min.

Age
+13

In Small Railroad Empires you will be building railroads, buying and sending trains filled with goods to the cities, obtain achivements and become the most prestigious railway empire.

This game, for 1-4 players, which is easy to learn, is about building a train empire. You play as the owner of one of the new train companies, which strives to build a huge infrastructure that can connect the thriving factories in the countryside with the bubbling cities - and last but not least, make a lot of money along the way.

But be aware, the competition can be fierce. Other players fight with you to be allowed to complete the same delivery routes. So plan well in ahead. If you are the best at building your railway and delivering goods to the cities, it might be you who end up winning.

In Small Railroad Empires you will be building railroads, buying and sending trains filled with goods to the cities, obtain achivements and become the most prestigious railway empire.

This game, for 1-4 players, which is easy to learn, is about building a train empire. You play as the owner of one of the new train companies, which strives to build a huge infrastructure that can connect the thriving factories in the countryside with the bubbling cities - and last but not least, make a lot of money along the way.

But be aware, the competition can be fierce. Other players fight with you to be allowed to complete the same delivery routes. So plan well in ahead. If you are the best at building your railway and delivering goods to the cities, it might be you who end up winning.

Basic-version
1 x Starter chip
1 x Industrial production board
1 x Scoreboard
4 x Gameboards
4 x Player boards
8 x Contract cards 
12 x Loan cards
12 x Performance cards
20 x Goods cubes (5 of each type)
28 x Disks in four colors

32 x Train cards
32 x Train pieces in four colors
34 x Solo edition cards
92 x Railroads in four colors

Kickstarter exclusive:
1 x Industrial production board
16 x Village markers
24 x City and factory markers
34 x Solo edition cards
Railroad tracks and Goods have been upgraded and replace the basic edition pieces.

Scenario Pack 1 and 2, provide the following scenarios:

Vol 1.: Europe, USA, Germany and Great Britain.
Vol 2.: Australia, Canada, France and Italy.

Our variant is Kickstarter exclusive, the above is always included. You can buy the full package and get Scenario 1 and 2 included, so you can play in Europe, USA, Germany etc. Rules in English, Italian, German, Spanish and French are included.

TBA

Weight: 1 kg.

<em>There is a lot of variability and a lot of options for players that are trying to be sneaky. I see this game as a routebuilding and effeciencymanagement game.</em><br><br><strong>Quackalope</strong>

There is a lot of variability and a lot of options for players that are trying to be sneaky. I see this game as a routebuilding and effeciencymanagement game.

Quackalope

<em>Small game, really fun one. You have a lot of content inside the small box. I like that you have a modular map. Very replayable.</em><br><br><strong>Tryb Solo</strong>

Small game, really fun one. You have a lot of content inside the small box. I like that you have a modular map. Very replayable.

Tryb Solo

<em>Versatile, lots of replayability, modular. Overall not that hard to learn. You can play quickly. It's a great travelgame, without feeling overly reduced compared to other tiny games out there.</em><br><br><strong>The Cardboard Herald</strong>

Versatile, lots of replayability, modular. Overall not that hard to learn. You can play quickly. It’s a great travelgame, without feeling overly reduced compared to other tiny games out there.

The Cardboard Herald

<em>There is a lot of variability and a lot of options for players that are trying to be sneaky. I see this game as a routebuilding and effeciencymanagement game.</em><br><br><strong>Quackalope</strong>

There is a lot of variability and a lot of options for players that are trying to be sneaky. I see this game as a routebuilding and effeciencymanagement game.

Quackalope

<em>Small game, really fun one. You have a lot of content inside the small box. I like that you have a modular map. Very replayable.</em><br><br><strong>Tryb Solo</strong>

Small game, really fun one. You have a lot of content inside the small box. I like that you have a modular map. Very replayable.

Tryb Solo

<em>Versatile, lots of replayability, modular. Overall not that hard to learn. You can play quickly. It's a great travelgame, without feeling overly reduced compared to other tiny games out there.</em><br><br><strong>The Cardboard Herald</strong>

Versatile, lots of replayability, modular. Overall not that hard to learn. You can play quickly. It’s a great travelgame, without feeling overly reduced compared to other tiny games out there.

The Cardboard Herald

variant

basis, udvidelser