499 DKK

5 in stock

CastleScape

In CastleScape, the king has ordered the construction of a new castle. Those who build it will be blessed with wealth, power and fame for the rest of their days. This is where you come in. You are one of the few, the clever, and the devious, who aims to scheme and expand power by any means necessary - use care though; the King will visit the Castle and inspect your work!

In CastleScape, the king has ordered the construction of a new castle. Those who build it will be blessed with wealth, power and fame for the rest of their days. This is where you come in. You are one of the few, the clever, and the devious, who aims to scheme and expand power by any means necessary - use care though; the King will visit the Castle and inspect your work!

Player count
2-4
Gametime
30-90 min.
Age
+14
67€ - in stock

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The King has commissioned a magnificent Castle that will span the ages. That's your job. Use care though; the King will visit the Castle and Inspect it to make sure that everything is to his liking. If he finds you have been participating in shady deals, he will strip your Guild of its Influence and resources. CastleScape is a deck-building area-control game set in medieval times. It is a time of kings and guilds, money and power, deception and influence.

In CastleScape, each player represents one of four guilds who are building the large castle. The castle has many baileys. Players build walls into baileys, gather recruits to spread their guild’s influence, spend gold, perform questionable deeds in the back alley, and complete goals and quests. However, they must balance their actions with how much infamy and corruption they will accrue from performing them.

Whenever the King visits the castle to inspect it, he will strip Influence from the guilds based on their Infamy. Each player begins the game with a basic deck of cards (gold, recruits, walls, and a few clumsy thieves) and a couple hidden goals. The game board starts with one wall in the center, and players must build outward, always adding walls adjacent to other walls. Whenever a bailey is completed, renown (points) will be awarded based on how large that bailey is, and the player with the most influence in that bailey will claim the renown.

Starting in the same area and building outwards forces all players to have a lot of player interactivity and many decisions so that no two games will ever feel the same. Inspections will remove significant amounts of Influence from the game board, giving players additional ways to influence how things play out.

CastleScape is highly strategic and incentivizes players to play differently each game. Besides each player’s hidden objective cards and a castle that is procedurally built each game, players will plan multiple turns ahead to build the castle how they see fit. The Market also has both static and rotating card options to keep gameplay fresh and interesting. Points can be earned by building and claiming credit for baileys, purchasing cards, and completing hidden or public goals; but points will be lost based on corruption

CastleScape has been created to give a fresh take on the deck-builder genre, adding heavy player interaction on a central game board, with far more to think about than just what cards you want to purchase. It offers deep strategy, nearly unlimited replayability, and interesting/fun interactions and combos.

The King has commissioned a magnificent Castle that will span the ages. That's your job. Use care though; the King will visit the Castle and Inspect it to make sure that everything is to his liking. If he finds you have been participating in shady deals, he will strip your Guild of its Influence and resources. CastleScape is a deck-building area-control game set in medieval times. It is a time of kings and guilds, money and power, deception and influence.

In CastleScape, each player represents one of four guilds who are building the large castle. The castle has many baileys. Players build walls into baileys, gather recruits to spread their guild’s influence, spend gold, perform questionable deeds in the back alley, and complete goals and quests. However, they must balance their actions with how much infamy and corruption they will accrue from performing them.

Whenever the King visits the castle to inspect it, he will strip Influence from the guilds based on their Infamy. Each player begins the game with a basic deck of cards (gold, recruits, walls, and a few clumsy thieves) and a couple hidden goals. The game board starts with one wall in the center, and players must build outward, always adding walls adjacent to other walls. Whenever a bailey is completed, renown (points) will be awarded based on how large that bailey is, and the player with the most influence in that bailey will claim the renown.

Starting in the same area and building outwards forces all players to have a lot of player interactivity and many decisions so that no two games will ever feel the same. Inspections will remove significant amounts of Influence from the game board, giving players additional ways to influence how things play out.

CastleScape is highly strategic and incentivizes players to play differently each game. Besides each player’s hidden objective cards and a castle that is procedurally built each game, players will plan multiple turns ahead to build the castle how they see fit. The Market also has both static and rotating card options to keep gameplay fresh and interesting. Points can be earned by building and claiming credit for baileys, purchasing cards, and completing hidden or public goals; but points will be lost based on corruption

CastleScape has been created to give a fresh take on the deck-builder genre, adding heavy player interaction on a central game board, with far more to think about than just what cards you want to purchase. It offers deep strategy, nearly unlimited replayability, and interesting/fun interactions and combos.

1 x main board
1 x quarry board
1 x rulebook
1 x inspection marker
4 x guild boards
4 x reference cards

4 x infamy tokens
4 x corruption marker
10 x goal cards
20 x contract cards
28 x bailey markers

40 x starting deck cards
45 x standard market cards
50 x rotating market cards
52 x recruit cards
100 x castle walls

Besides the above, a promo-pack is also included for free.

TBA

Weight: 1.5 kg

<em>I can easily explain this game to anybody - Every card that I'm playing has something very easy to interpret and I really enjoyed that about it.</em><br><br><strong>Quckalope</strong>

I can easily explain this game to anybody – Every card that I’m playing has something very easy to interpret and I really enjoyed that about it.

Quckalope

<em>This is a fascinating puzzle, because it's start off very simple but ultimately you've got the option to build excactly how you want. It's hard to do a great 2-player area-control game, but this absolutely does it.</em><br><br><strong>Rahdo Runs Through</strong>

This is a fascinating puzzle, because it’s start off very simple but ultimately you’ve got the option to build excactly how you want. It’s hard to do a great 2-player area-control game, but this absolutely does it.

Rahdo Runs Through

<em>I like that fact that this game is very very simple, and if you know how a deck-builder works, you can learn this game in minutes!</em><br><br><strong>Hungry Gamer</strong>

I like that fact that this game is very very simple, and if you know how a deck-builder works, you can learn this game in minutes!

Hungry Gamer

<em>I can easily explain this game to anybody - Every card that I'm playing has something very easy to interpret and I really enjoyed that about it.</em><br><br><strong>Quckalope</strong>

I can easily explain this game to anybody – Every card that I’m playing has something very easy to interpret and I really enjoyed that about it.

Quckalope

<em>This is a fascinating puzzle, because it's start off very simple but ultimately you've got the option to build excactly how you want. It's hard to do a great 2-player area-control game, but this absolutely does it.</em><br><br><strong>Rahdo Runs Through</strong>

This is a fascinating puzzle, because it’s start off very simple but ultimately you’ve got the option to build excactly how you want. It’s hard to do a great 2-player area-control game, but this absolutely does it.

Rahdo Runs Through

<em>I like that fact that this game is very very simple, and if you know how a deck-builder works, you can learn this game in minutes!</em><br><br><strong>Hungry Gamer</strong>

I like that fact that this game is very very simple, and if you know how a deck-builder works, you can learn this game in minutes!

Hungry Gamer