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Star Tycoon

In Star Tycoon, players will take on the role of an interstellar corporation with the goal of outperforming their business rivals in the final round. Each player earns victory points by claiming sets of planets and developing them with production facilities and other buildings.

An important part of Star Tycoon is the Galactic Exchange, a fluctuating market that reacts to supply and demand. Knowing when to buy and when to sell is key to creating a profitable business.

In Star Tycoon, players will take on the role of an interstellar corporation with the goal of outperforming their business rivals in the final round. Each player earns victory points by claiming sets of planets and developing them with production facilities and other buildings.

An important part of Star Tycoon is the Galactic Exchange, a fluctuating market that reacts to supply and demand. Knowing when to buy and when to sell is key to creating a profitable business.

Player count
1-4
Gametime
20-120 min.
Age
+12

Player count
1-4

Gametime
20-120 min.

Age
+12

47 € - Inbound

In the game, you must expand and build your galactic business using your choices, including building production facilities, claiming planets and trading on the fluctuating market called the Galactic Exchange, where you need to buy cheap and sell expensive to make a good profit.

Perhaps the most important mechanism in the game is the market, which influences almost every decision a player can make, and every game is different as a result. There are many paths to the same goal. Develop planets, build megastructures, circumvent the market using trade buildings, form partnerships for free progress or cut corners with illegal products.

Play as one of 12 different companies, each with their own goals, their own starting resources and their own actions to bend the rules. Each planet has a unique set of victory point conditions, you must balance the necessity of points with the necessity of resources for your business. Be careful about producing illegal products, if you can't get rid of them, they can be hard to hide.

In the game, you must expand and build your galactic business using your choices, including building production facilities, claiming planets and trading on the fluctuating market called the Galactic Exchange, where you need to buy cheap and sell expensive to make a good profit.

Perhaps the most important mechanism in the game is the market, which influences almost every decision a player can make, and every game is different as a result. There are many paths to the same goal. Develop planets, build megastructures, circumvent the market using trade buildings, form partnerships for free progress or cut corners with illegal products.

Play as one of 12 different companies, each with their own goals, their own starting resources and their own actions to bend the rules. Each planet has a unique set of victory point conditions, you must balance the necessity of points with the necessity of resources for your business. Be careful about producing illegal products, if you can't get rid of them, they can be hard to hide.

Our version of the Star Tycoon game is the Executive Pledge, which includes everything described below, as well as stretch goals achieved in the Kickstarter campaign. You can read more about the campaign here: Kickstarter – Star Tycoon

1 x rulebook
5 x markers
1 x round marker
1 x first player marker
3 x bonuspoint marker
26 x energy marker
21 x illegal goods marker
21 x mineral marker
21 x gas marker
21 x food marker
21 x research marker
21 x ship marker
12 x company cards
36 x planet cards
36 x development 1 cards

36 x development 2 cards
7 x development 3 cards
6 x homeworld cards
6 x partnership cards
6 x omniforge cards
20 x event cards
6 x bank loan cards
6 x reference cards

As well as the promo-pack:
3 x planet cards
4 x event cards
2 x company cards
1 x megastructure card
1 x first player miniature

The art is great, and the cards and symbols/colors are fun and easy to read.
It tackles my “maximizer” brain very well, and is fun to see the combinations and abilities you can create. – Fred Keiper
(Link)

Weight: 1 kg.

<em>This enticing galactic theme, blended elegantly with a dynamic market and satisfying flow fo development make a wonderful game.</em><br><br><strong>Economic Board Games</strong>

This enticing galactic theme, blended elegantly with a dynamic market and satisfying flow fo development make a wonderful game.

Economic Board Games

<em>Start Tycoon is extremely fun. I love building out my planets and creating lots of interesting combinations.</em><br><em> </em><br><strong>Unfiltered Gamer</strong>

Start Tycoon is extremely fun. I love building out my planets and creating lots of interesting combinations.

Unfiltered Gamer

<em>It's a fun engine to build, and puzzling out what you can buy can lead to some really satisfying moments.</em><br><br><strong>Meeple University</strong>

It’s a fun engine to build, and puzzling out what you can buy can lead to some really satisfying moments.

Meeple University

<em>This enticing galactic theme, blended elegantly with a dynamic market and satisfying flow fo development make a wonderful game.</em><br><br><strong>Economic Board Games</strong>

This enticing galactic theme, blended elegantly with a dynamic market and satisfying flow fo development make a wonderful game.

Economic Board Games

<em>Start Tycoon is extremely fun. I love building out my planets and creating lots of interesting combinations.</em><br><em> </em><br><strong>Unfiltered Gamer</strong>

Start Tycoon is extremely fun. I love building out my planets and creating lots of interesting combinations.

Unfiltered Gamer

<em>It's a fun engine to build, and puzzling out what you can buy can lead to some really satisfying moments.</em><br><br><strong>Meeple University</strong>

It’s a fun engine to build, and puzzling out what you can buy can lead to some really satisfying moments.

Meeple University